← Hub

Developer Analytics

Game health, balance data, and player behavior — 0 match records

0
Registered Players
0
Active Players
in selected period
0
Matches Played
0
Decks Created
0
AI Matches
0
PvP Matches
0%
Player vs AI Win Rate
should be ~50% for balance
0%
Player Retention
players who returned
—
Avg Turns / Match
—
Avg Damage Dealt
0
Overpowered Cards
>5 uses, WR>60%
0
Underpowered Cards
>5 uses, WR<40%

Daily Match Activity

Matches and unique players per day

  • Matches
  • Active Players

Player Growth

New registrations and cumulative total

  • New Players

Player Engagement Segments

How often are players actually playing?

Casual (1-2 games)0 (0%)
Regular (3-9 games)0 (0%)
Active (10-19 games)0 (0%)
Core (20+ games)0 (0%)

AI vs PvP Mode Split

Breakdown by match type and outcomes

AI Matches
0 matches · 0 avg turns
0%
Player WR
PvP Matches
0 matches · 0 avg turns
0%
Player WR

Match Length Distribution

Are games ending too fast or dragging on?

1-56-1011-1516-2021-3031+01234
Ideal range: 8–18 turnsAvg: 0 turns

Damage Output Distribution

How much damage do players deal per match?

0-5051-100101-150151-200201-300300+01234
Min. uses to flag:Lower = more sensitive, higher = more reliable data

⚠️ Overpowered — Win Rate >60% (0 cards)

No cards flagged at this threshold.

📉 Underpowered — Win Rate <40% (0 cards)

No cards flagged at this threshold.

Win Rate by Rarity

0255075100

Card Type Usage Share

Full Card Usage Table

0 cards tracked
CardTypeRarityUsesWin Rate